218 lines
5.6 KiB
JavaScript
218 lines
5.6 KiB
JavaScript
'use strict';
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var crypto = require('crypto');
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var Connection = require('../lib/connection').Connection;
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var PassThrough = require('stream').PassThrough;
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var defs = require('../lib/defs');
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var assert = require('assert');
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var schedule = (typeof setImmediate === 'function') ?
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setImmediate : process.nextTick;
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function randomString() {
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var hash = crypto.createHash('sha1');
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hash.update(crypto.randomBytes(64));
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return hash.digest('base64');
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}
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// Set up a socket pair {client, server}, such that writes to the
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// client are readable from the server, and writes to the server are
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// readable at the client.
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//
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// +---+ +---+
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// | C | | S |
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// --write->| l |----->| e |--read-->
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// | i | | r |
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// <--read--| e |<-----| v |<-write--
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// | n | | e |
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// | t | | r |
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// +---+ +---+
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//
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// I also need to make sure that end called on either socket affects
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// the other.
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function socketPair() {
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var server = new PassThrough();
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var client = new PassThrough();
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server.write = client.push.bind(client);
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client.write = server.push.bind(server);
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function end(chunk, encoding) {
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if (chunk) this.push(chunk, encoding);
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this.push(null);
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}
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server.end = end.bind(client);
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client.end = end.bind(server);
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return {client: client, server: server};
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}
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function runServer(socket, run) {
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var frames = new Connection(socket);
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// We will be closing the socket without doing a closing handshake,
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// so cheat
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frames.expectSocketClose = true;
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// We also need to create some channel buffers, again a cheat
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frames.freshChannel(null);
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frames.freshChannel(null);
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frames.freshChannel(null);
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function send(id, fields, channel, content) {
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channel = channel || 0;
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if (content) {
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schedule(function() {
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frames.sendMessage(channel, id, fields,
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defs.BasicProperties, fields,
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content);
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});
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}
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else {
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schedule(function() {
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frames.sendMethod(channel, id, fields);
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});
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}
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}
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function wait(method) {
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return function() {
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return new Promise(function(resolve, reject) {
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if (method) {
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frames.step(function(e, f) {
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if (e !== null) return reject(e);
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if (f.id === method)
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resolve(f);
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else
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reject(new Error("Expected method: " + method +
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", got " + f.id));
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});
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}
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else {
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frames.step(function(e, f) {
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if (e !== null) return reject(e);
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else resolve(f);
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});
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}
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});
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};
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}
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run(send, wait);
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return frames;
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}
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// Produce a callback that will complete the test successfully
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function succeed(done) {
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return function() { done(); }
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}
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// Produce a callback that will complete the test successfully
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// only if the value is an object, it has the specified
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// attribute, and its value is equals to the expected value
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function succeedIfAttributeEquals(attribute, value, done) {
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return function(object) {
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if (object && !(object instanceof Error) && value === object[attribute]) {
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return done();
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}
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done(new Error(attribute + " is not equal to " + value));
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};
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}
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// Produce a callback that will fail the test, given either an error
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// (to be used as a failure continuation) or any other value (to be
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// used as a success continuation when failure is expected)
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function fail(done) {
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return function(err) {
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if (err instanceof Error) done(err);
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else done(new Error("Expected to fail, instead got " + err.toString()));
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}
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}
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// Create a function that will call done once it's been called itself
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// `count` times. If it's called with an error value, it will
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// immediately call done with that error value.
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function latch(count, done) {
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var awaiting = count;
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var alive = true;
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return function(err) {
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if (err instanceof Error && alive) {
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alive = false;
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done(err);
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}
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else {
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awaiting--;
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if (awaiting === 0 && alive) {
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alive = false;
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done();
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}
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}
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};
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}
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// Call a thunk with a continuation that will be called with an error
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// if the thunk throws one, or nothing if it runs to completion.
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function completes(thunk, done) {
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try {
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thunk();
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done();
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}
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catch (e) { done(e); }
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}
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// Construct a Node.JS-style callback from a success continuation and
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// an error continuation
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function kCallback(k, ek) {
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return function(err, val) {
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if (err === null) k && k(val);
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else ek && ek(err);
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};
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}
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// A noddy way to make tests depend on the node version.
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function versionGreaterThan(actual, spec) {
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function int(e) { return parseInt(e); }
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var version = actual.split('.').map(int);
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var desired = spec.split('.').map(int);
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for (var i=0; i < desired.length; i++) {
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var a = version[i], b = desired[i];
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if (a != b) return a > b;
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}
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return false;
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}
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suite('versionGreaterThan', function() {
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test('full spec', function() {
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assert(versionGreaterThan('0.8.26', '0.6.12'));
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assert(versionGreaterThan('0.8.26', '0.8.21'));
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});
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test('partial spec', function() {
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assert(versionGreaterThan('0.9.12', '0.8'));
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});
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test('not greater', function() {
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assert(!versionGreaterThan('0.8.12', '0.8.26'));
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assert(!versionGreaterThan('0.6.2', '0.6.12'));
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assert(!versionGreaterThan('0.8.29', '0.8'));
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});
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test
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});
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module.exports = {
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socketPair: socketPair,
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runServer: runServer,
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succeed: succeed,
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succeedIfAttributeEquals: succeedIfAttributeEquals,
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fail: fail,
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latch: latch,
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completes: completes,
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kCallback: kCallback,
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schedule: schedule,
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randomString: randomString,
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versionGreaterThan: versionGreaterThan
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};
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